Update #10 - The Unicorn Race
about 6 years ago
– Sun, Sep 02, 2018 at 03:10:48 PM
Hello everybody!
Today we'll be taking a look at the Unicorn race! Because of their magic prowess, you guys get a slight peek at the magic system, but trust me when I say that this will barely only scratch the surface of those mechanics.
The Unicorn Race
First, let's take a look at the Unicorn's race page. As always, this is not necessarily representative of what the final product will be.
Unicorns are one of the two races with natural foci and are thus one of the two primary magic users in the system. Where as the Cervidaens are geared towards more deft control of their magic, Unicorns are geared towards more raw power in their spells.
Boosts to their Mana stat from their racial ability, along from race-specific talents they can take later, allow them an additional reserve of Mana to dump into spells. This essentially means they can dump more fuel into the proverbial (though, sometimes literal) fire, allowing them to push any spell they cast to be longer, more powerful, have more range, or simply to be cast more often.
They also have an additional spell slot for prepared spells. Now, we'll go into how this works more in our magic update a little later, but for now here's what you need to know: While the system is an open-ended magic system as far as the spells you can create, characters are limited by having to "prepare" a limited number of spells during long rests (this may get redefined later, but currently this is any period of at least 4 in-game hours). Essentially, this means that the character has a limited list of spells from which they can cast at any given time, but they can cast these spells as many times as they want as long as their Mana reserves hold out. After a long rest, they are able to redo this list in order to have new spells. This was done as a balancing factor as other systems with open-ended magic systems we've played before often devolved into magic users essentially being a skeleton key for any situation the characters found themselves in. Now, with our system, characters will still have the ability to craft unique and creative spells with an open system. But at the same time they will have to think more carefully about which of those spells they wish to have available to them, and to think creatively about what they can do with the limited spells they have at the time a situation arises.
And finally, the Unicorns have access to a free Telekinesis spell. We'll also look at how this spell works in depth in our update post for the magic system. For now, just know that the Unicorns are capable of manipulating objects with their magic, making them quite versatile in their load out options.
Now, for a bit of lore.
The Unicorns are the minority on Equus. Their make up for their numbers by use of their magic. A Unicorn trained in the art of combat magic makes for a major force multiplier on the battlefield, where as one trained to use their magic for production lines can get the work of multiple ponies done at once.
Their magic has become synonymous with technology, especially now with Arcano Tech (the technology fueled by magic-infused gems) being main-stream across the galaxy. You can bet if a piece of Equus equipment has magic properties, a Unicorn somewhere had a hoof in making it work.
Their powerful magic, in older days, put them toward the top of the societal hierarchy, with many holding noble rankings over the Terrequine and Pegasi peasantry. Over time, as society evolved into what it is today, they are now more often found filling roles as scientists, doctors, and artists. However, those few that have taken up more combat oriented roles are highly prized for their potential as field medics, explosives engineers, technicians, and just plain force multipliers (think heavy machine guns and artillery, just in magic-form).
And, this concludes our look at the Unicorns! Hope you enjoyed, and we'll be looking at the Pegasi in next week's lore update. I know this post is going out a little later than usual, but it won't delay our next mechanics update, so watch for the upcoming first part of our look at the skill list!
We'll see you there!
- Project Lead Spirit